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The Blue Way: A Game of Lost Stories

Created by Central Michigan University Press

The Blue Way is a game of lost stories, colonialism, and its cultural aftermath from Jason Morningstar and Central Michigan University Press. **Orders in the Preorder Store will not charge credit cards until Backerkit campaign surveys close in November 2026. Preorder backers will receive updates and email communications about this before it happens.

Latest Updates from Our Project:

24 Hours Later...
3 months ago – Wed, Jun 17, 2026 at 07:19:29 AM

Backers, we are AMAZED. Within just 24 hours, you have brought us to within less than $2,000 of meeting our initial goal! We are enormously grateful! 

Please keep up the momentum -- and stay tuned for news about stretch goals!

Halfway There!
3 months ago – Tue, Jun 16, 2026 at 02:02:16 PM

You have carried us across the halfway mark! Thank you so much for your support and enthusiasm for The Blue Way! 

We are excited to see how fast we can smash our goal -- keep it going!


LAUNCH!
3 months ago – Tue, Jun 16, 2026 at 08:49:55 AM


Hello, all!

We are THRILLED at the response to The Blue Way so far! (Please remember to also check out our friends at Jaunty Goblin Games and back their game, Chancers, so you can get the awesome whorl dice and the creepy but gorgeous card sleeves with art by Samuel Araya!)

We wanted to take a minute to highlight something else really cool in this campaign -- a surprise add-on! After you choose your pledge level for The Blue Way, continue to the Add-Ons section, and you will find the option to buy a shirt with art from The Blue Way, Dog Eat Dog, or The Mountain Witch! (Or, you know, they might all have to join your closet...)

Thanks again for your support! We're so excited to see where we are at the end of our first day of crowdfunding -- keep it up!!

Happy Launch-Day Eve!
3 months ago – Mon, Jun 15, 2026 at 05:37:42 PM

Hello, all!

We are so excited for tomorrow's launch of The Blue Way! If you haven't already, follow our prelaunch page to make your pledge when the official page goes live!

We are also excited that our friends at Jaunty Goblin Games will be launching Chancers tomorrow, too! As a reminder, people who back both The Blue Way and Chancers will receive a set of Samuel Araya's illustrated card sleeves and three awesome whorl dice!

Thank you to everyone who has supported this project so far -- we can't wait until tomorrow!

Ray Kimball The Blue Way Curriculum Guide Q&A
4 months ago – Thu, Jun 11, 2026 at 07:44:50 AM

Hello, friends of CMich Press and The Blue Way!

Today we want to introduce you to Dr. Ray Kimball, one of the authors behind The Blue Way Curriculum Guide, and share a bit of his experience. (If you have played Eyeball to Eyeball: The Cuban Missile Crisis from CMich Press, you already know his work!) Read on for more!

Q: What is your background/connection to education and games? 
RK: I started using games as a junior faculty member at West Point in 2005 because I was teaching in the core first-year history curriculum, which meant half of my students at any given time weren't taking the class voluntarily. I needed something to keep them engaged, and classroom tabletop and role playing games quickly became the way I did that. 20 years on, I've been creating classroom games and helping others do the same. I currently run an educational games coaching service helping higher ed and corporate educators bring games into their learning spaces. [42 Educational Games Coaching and Design]
 
Q: What did your process look like for creating the Curriculum Guide?  
RK: It was really important to me to understand Jason's vision for the game and how he wanted people to experience it. Reading some older interviews about the first edition and a Beyond Solitaire podcast about the CMU revision was incredibly helpful to me in creating material that was respectful to the game itself. Then I put myself in the shoes of a teacher playing the game: What could potentially go wrong? Where were my students most likely to struggle in the game? What were the portions most likely to generate "aha" moments? At the same time, I tried to think about all of the different types of classes that might use this game, both in terms of subject matter and size, composition, etc. The result (I hope) is a document that makes the game accessible without compromising the core ideas of the game.

Q: What element was the most challenging to develop? 
RK: Although The Blue Way doesn't directly reference any particular historical era, it draws heavily from several that are outside of my general area of expertise. I felt compelled to explore some of the recent scholarship on the lived experience of colonialism to make sure the things I was creating were both academically rigorous and useful from a classroom context. Jon Truitt was incredibly helpful in this respect, steering me to some work on the colonization of Mesoamerica that I would never have found on my own.

Q: What from The Blue Way and its Curriculum Guide would you be most excited to use in your own teaching space?  
RK: I'm always excited to get a new game from CMU Press into my hands! For this game especially, I'm excited about the new artwork. It creates such an amazing sense of dread and dehumanization that perfectly captures the game's themes. 
 
Q: Do you have any advice for educators who are considering using games in their classrooms but haven’t made the leap yet? 
RK: Find something that's familiar to you and start there. You probably have more games in your life than you might think, and some component of one of them is just waiting to be put to use in your class. And if that’s too much of a struggle, just hire me. :D
 
Q: Do you have anything else you’d like to share?  
RK: If The Blue Way is your first introduction to CMU Press games, welcome! I hope you’ll explore their library of other games to see the amazing stuff they have on offer - including my game, Eyeball to Eyeball: The Cuban Missile Crisis. If you’re a returning CMU Press customer, thanks for joining me in supporting this incredible outlet and their work. Either way, I hope you’ll jump on the Backerkit when it opens in June!

***

Thanks, Ray! We are so excited for the upcoming launch for The Blue Way -- only a few days now! Follow the prelaunch page to get an alert when we go live on June 16th!